简洁实用Socket框架DotNettySocket
<h1 id="目录">目录</h1><ul>
<li>简介</li>
<li>产生背景</li>
<li>使用方式
<ul>
<li>TcpSocket</li>
<li>WebSocket</li>
<li>UdpSocket</li>
</ul></li>
<li>结尾</li>
</ul>
<h1 id="简介">简介</h1>
<p>DotNettySocket是一个.NET跨平台Socket框架(支持.NET4.5+及.NET Standard2.0+),同时支持TcpSocket、WebSocket和UdpSocket,其基于微软强大的DotNetty框架,力求为Socket通讯提供<strong>简单</strong>、<strong>高效</strong>、<strong>优雅</strong>的操作方式。</p>
<p>安装方式:Nuget安装<strong>DotNettySocket</strong>即可</p>
<p>项目地址:https://github.com/Coldairarrow/DotNettySocket</p>
<h1 id="产生背景">产生背景</h1>
<p>两年前最开始接触物联网的时候,需要用到Tcp及Udp通讯,为了方便使用,将原始的Socket进行了简单的封装,基本满足了需求,并将框架开源。但是由于精神及实力有限,没有进一步优化原框架。后来发现了强大的DotNetty框架,DotNetty是微软Azure团队开源基于Java Netty框架的移植版,其性能优异、维护团队强大,许多.NET强大的框架都使用它。DotNetty功能强大,但是用起来还是不够简洁(或许是个人感觉),刚好近来项目需要用到WebSocket,因此鄙人抽时间基于DotNetty进行简单封装了下,撸出一个力求<strong>简单、高效、优雅</strong>的Socket框架。</p>
<h1 id="使用方式">使用方式</h1>
<h2 id="tcpsocket">TcpSocket</h2>
<p>Tcp是面向连接的,所以服务端对连接的管理就至关重要,框架支持各种事件的处理、给连接设置连接名(身份标识)、通过连接名找到特定连接、连接收发数据、分包、粘包处理。</p>
<ul>
<li>服务端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Text;
using System.Threading.Tasks;
namespace TcpSocket.Server
{
class Program
{
static async Task Main(string[] args)
{
var theServer = await SocketBuilderFactory.GetTcpSocketServerBuilder(6001)
.SetLengthFieldEncoder(2)
.SetLengthFieldDecoder(ushort.MaxValue, 0, 2, 0, 2)
.OnConnectionClose((server, connection) =>
{
Console.WriteLine($"连接关闭,连接名[{connection.ConnectionName}],当前连接数:{server.GetConnectionCount()}");
})
.OnException(ex =>
{
Console.WriteLine($"服务端异常:{ex.Message}");
})
.OnNewConnection((server, connection) =>
{
connection.ConnectionName = $"名字{connection.ConnectionId}";
Console.WriteLine($"新的连接:{connection.ConnectionName},当前连接数:{server.GetConnectionCount()}");
})
.OnRecieve((server, connection, bytes) =>
{
Console.WriteLine($"服务端:数据{Encoding.UTF8.GetString(bytes)}");
connection.Send(bytes);
})
.OnSend((server, connection, bytes) =>
{
Console.WriteLine($"向连接名[{connection.ConnectionName}]发送数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnServerStarted(server =>
{
Console.WriteLine($"服务启动");
}).BuildAsync();
Console.ReadLine();
}
}
}</code>
<ul>
<li>客户端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace UdpSocket.Client
{
class Program
{
static async Task Main(string[] args)
{
var theClient = await SocketBuilderFactory.GetUdpSocketBuilder()
.OnClose(server =>
{
Console.WriteLine($"客户端关闭");
})
.OnException(ex =>
{
Console.WriteLine($"客户端异常:{ex.Message}");
})
.OnRecieve((server, point, bytes) =>
{
Console.WriteLine($"客户端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnSend((server, point, bytes) =>
{
Console.WriteLine($"客户端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnStarted(server =>
{
Console.WriteLine($"客户端启动");
}).BuildAsync();
while (true)
{
await theClient.Send(Guid.NewGuid().ToString(), new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6003));
await Task.Delay(1000);
}
}
}
}
</code>
<h2 id="websocket">WebSocket</h2>
<p>WebSocket与TcpSocket接口基本保持一致,仅有的区别就是TcpSocket支持字节的收发并且需要自行处理分包粘包。而WebSocket直接收发字符串(UTF-8)编码,并且无需考虑分包粘包。框架目前没有支持WSS,建议解决方案是使用Nginx转发即可(相关资料一搜便有)</p>
<ul>
<li>服务端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Threading.Tasks;
namespace WebSocket.Server
{
class Program
{
static async Task Main(string[] args)
{
var theServer = await SocketBuilderFactory.GetWebSocketServerBuilder(6002)
.OnConnectionClose((server, connection) =>
{
Console.WriteLine($"连接关闭,连接名[{connection.ConnectionName}],当前连接数:{server.GetConnectionCount()}");
})
.OnException(ex =>
{
Console.WriteLine($"服务端异常:{ex.Message}");
})
.OnNewConnection((server, connection) =>
{
connection.ConnectionName = $"名字{connection.ConnectionId}";
Console.WriteLine($"新的连接:{connection.ConnectionName},当前连接数:{server.GetConnectionCount()}");
})
.OnRecieve((server, connection, msg) =>
{
Console.WriteLine($"服务端:数据{msg}");
connection.Send(msg);
})
.OnSend((server, connection, msg) =>
{
Console.WriteLine($"向连接名[{connection.ConnectionName}]发送数据:{msg}");
})
.OnServerStarted(server =>
{
Console.WriteLine($"服务启动");
}).BuildAsync();
Console.ReadLine();
}
}
}
</code>
<ul>
<li>控制台客户端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Threading.Tasks;
namespace WebSocket.ConsoleClient
{
class Program
{
static async Task Main(string[] args)
{
var theClient = await SocketBuilderFactory.GetWebSocketClientBuilder("127.0.0.1", 6002)
.OnClientStarted(client =>
{
Console.WriteLine($"客户端启动");
})
.OnClientClose(client =>
{
Console.WriteLine($"客户端关闭");
})
.OnException(ex =>
{
Console.WriteLine($"异常:{ex.Message}");
})
.OnRecieve((client, msg) =>
{
Console.WriteLine($"客户端:收到数据:{msg}");
})
.OnSend((client, msg) =>
{
Console.WriteLine($"客户端:发送数据:{msg}");
})
.BuildAsync();
while (true)
{
await theClient.Send(Guid.NewGuid().ToString());
await Task.Delay(1000);
}
}
}
}</code>
<ul>
<li>网页客户端</li>
</ul>
<code><!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>菜鸟教程(runoob.com)</title>
<script type="text/javascript">
function WebSocketTest() {
if ("WebSocket" in window) {
var ws = new WebSocket("ws://127.0.0.1:6002");
ws.onopen = function () {
console.log('连上服务端');
setInterval(function () {
ws.send("111111");
}, 1000);
};
ws.onmessage = function (evt) {
var received_msg = evt.data;
console.log('收到' + received_msg);
};
ws.onclose = function () {
console.log("连接已关闭...");
};
}
else {
alert("您的浏览器不支持 WebSocket!");
}
}
</script>
</head>
<body>
<div id="sse">
<a href="javascript:WebSocketTest()">运行 WebSocket</a>
</div>
</body>
</html></code>
<h2 id="udpsocket">UdpSocket</h2>
<p>Udp天生便是收发一体的,以下分为服务端与客户端仅仅是为了方便理解</p>
<ul>
<li>服务端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Text;
using System.Threading.Tasks;
namespace UdpSocket.Server
{
class Program
{
static async Task Main(string[] args)
{
var theServer = await SocketBuilderFactory.GetUdpSocketBuilder(6003)
.OnClose(server =>
{
Console.WriteLine($"服务端关闭");
})
.OnException(ex =>
{
Console.WriteLine($"服务端异常:{ex.Message}");
})
.OnRecieve((server, point, bytes) =>
{
Console.WriteLine($"服务端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
server.Send(bytes, point);
})
.OnSend((server, point, bytes) =>
{
Console.WriteLine($"服务端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnStarted(server =>
{
Console.WriteLine($"服务端启动");
}).BuildAsync();
Console.ReadLine();
}
}
}
</code>
<ul>
<li>客户端</li>
</ul>
<code>using Coldairarrow.DotNettySocket;
using System;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace UdpSocket.Client
{
class Program
{
static async Task Main(string[] args)
{
var theClient = await SocketBuilderFactory.GetUdpSocketBuilder()
.OnClose(server =>
{
Console.WriteLine($"客户端关闭");
})
.OnException(ex =>
{
Console.WriteLine($"客户端异常:{ex.Message}");
})
.OnRecieve((server, point, bytes) =>
{
Console.WriteLine($"客户端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnSend((server, point, bytes) =>
{
Console.WriteLine($"客户端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}");
})
.OnStarted(server =>
{
Console.WriteLine($"客户端启动");
}).BuildAsync();
while (true)
{
await theClient.Send(Guid.NewGuid().ToString(), new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6003));
await Task.Delay(1000);
}
}
}
}
</code>
<h1 id="结尾">结尾</h1>
<p>以上所有示例在源码中都有,若觉得不错请点赞加星星,希望能够帮助到大家。</p>
<p>有任何题目请及时反馈或加群交流</p>
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